

Each party that you create is based on the size and slots found from rooms, mysterious netherrealms that Gig allows you to create. Instead, your party is comprised of "manikins," characters that you purchase (using a form of currency known as Gig Points) to build out your party. What's more, you don't summon a number of units onto the battlefield to fight enemies. First of all, each battlefield takes place on a larger, flat map instead of a multi-leveled area with different geo symbols or panels. However, there are a few differences that crop up.


It even includes the grid system that you'd grown used to. From what we've played, the battle system initially appears to play similar to that of Disgaea and other standard NIS titles, even down to similar menu systems and control schemes. This makes each battle tricky, as you'll need to weigh the consequences of accepting this Faustian bargain with Gig in order to successfully defeat your enemies. Gig knows this, and constantly teases you with minor tastes of these abilities to gain more and more control over you until he can return to the world. However, there's a catch: if you choose to fully use that ability, you allow Gig to take over your body permanently, forever destroying you. See, you happen to be the only person in the world who's able to contain the might that Gig wields within yourself, which turns you into one of the most powerful warriors in the world. Your created character actually finds him or herself possessed by the spirit of the malevolent entity that was sealed away so many years ago, an egotistical god-like spirit known as Gig. However, there's a bit of a twist when it comes to this traditional game device. Like you might expect, you happen to the only hope to stop the World Eaters before they can actually succeed at their task.
